[Yep, 1d10 is for initiative. For that lower is faster and reaction adjustment does not affect it (it affects surprise however). Zombies always go last but i rolled init for the 3 remaining skels.]
Binky dear, time to make yourself scarce. Allikhain says as she begins casting a spell. The strange little 2-dimensional-looking shadow turns sideways and vanishes from sight. The necromancer sprinkles some granite dust around herself and her skin turns grey and hardens before resuming to a normal pallor. She then begins to climb the ladder away from the suspicious glittering creatures on the ground, reaching just beneath Jagrinder... The Tusked elf is likewise muttering a magical mnemonic. A host of flashing bolts of force streak from his outstretched hand at one of the glittering creatures, which Yowls loudly in pain as they slam home. The undead stand around passively as if utterly unaffected by the goings on. Jag continues to climb, accompanied by his mirror images clinging to the ladder at different heights and angles like some synchronized ensemble.
Gur wings his way invisibly towards the same target, scratching and biting at the glittering creature. His claws barely make purchase on the tough hide, but it seems to shake off the poison. Axid Peeks over the very edge of the shaft leading to the iron door and focuses on the lead troll. His will reaches out to seize control of it, but struggles to activate the new power while maintaining the portal. Jack climbs up quietly behind him, seemingly ready to sneak above when the opportunity presents itself.
Far below in the tunnel Ke'Sha closes his eyes and peers through those of the zombified bear. Having a view of the struggle, he quickly spots the two glittering invisible creatures and the faintly glowing Dimensional Door of Axid's creation. He gives a quick order for his minions to engage the creatures coming from the new tunnel, and the undead snap to attention as one in an ominous display. Seizing direct control of one skeleton he speaks a word of Command at the lead troll:
Enter!, pointing to the shimmering doorway. The being ignores the order and the skeletons move forward to attack it. The bony remains fail to make solid contact with the creature, one even falling to the ground clumsily. The glittering foe steps past the ineffectual undead and strikes with a great polearm at the Firbolg warrior! Well trained and agile, Landro easily avoids the attempt and the enemy becomes visible... It's a Troll, wielding some sort of long iron rod with a wide globe of black on the end!
Yet another glittering figure climbs from the shaft and approaches, also ignoring the skeletons. Like its fellow it strikes at the warrior, but again Landro proves too agile and the second troll becomes visible to all. The third glittering figure moves as if to engage the Firbolg as well, and attempts to squeeze between his allies. A fatal misstep sends it plummeting into the Dimensional Door, it's bestial scream cut off abruptly before it is continued once again far above and away!
In the midst of the melee none see or hear yet another creature climb above as the zombies slowly shamble towards their foes... that is until with a mighty CRASH and the sound of glass breaking a fourth troll appears from nowhere as it smashes its weapon against the Zombified Ogre! The undead staggers, the damage from the blow only a fraction of the hazard as a large, black pudding like creature begins to try to engulf it!!! The troll quickly drops the ruined weapon as the amorphous blob of blackness begins to feed upon the ogre! The sound and scent of sizzling flesh begins to fill the room, but the ogre swings wildly at the troll to no effect.
Landro brings his massive sword to bear, the weapon itself easily taller than every other member of the party, and cuts the lead troll nearly in two! The gangly monster collapses to the ground, motionless. Zum and Rror shamble forwards, each scoring a sound blow against the other troll facing off with the Firbolg; damaging the enemy badly. The rise and fall of the Firbolg's blade again makes short work of the troll, and now two lay strewn about...
[Actions Round 2?]
====
R1 init:
Binky (1 move): 1
Allikhain (1+1 sp): 2
Jagrinder (4+1 MM): 5
Gur (2+3 natl attk): 5
Skel 1 (4+3 claw): 6
Axid (4+3 ability): 7
Jack (7 moving): 7
Skel 3 (4+3 claw): 7
t5 (6+4 rod): 10
Ke'Sha (10+1 spell): 11
Skel 2 (8+3 claw): 11
t2: (7+4 rod): 11 (glitter)
t4: (7+4 rod): 12 (glitter)
t3: (8+4 rod): 12 (glitter)
t6: (8+4 rod): 12
Landro (3+13 G2-H): 16
Zum, Ho & Rror: Last
init Allikhain [1d10]=1
init Jack, Landro, skel1,2,3 [1d10]=7, [1d10]=3, [1d10]=4, [1d10]=8, [1d10]=4
init Axid, Jag [1d10]=4, [1d10]=4
t2,3,4,5,6 [1d10]=7,[1d10]=8,[1d10]=7,[1d10]=6,[1d10]=8
Binky turns invisible and flies to a safe distance
Allikhain casts
Stoneskin on herself. [9/9]
And climbs 30 ft up the chain ladder
Jagrinder climbs 30 feet up the chain ladder and casts
Magic Missile at t2
Hit [5d4] = 14 + 5 = 19 damage!
t2 is
Hurt Badly
Gur (invisible) flies to t2 and attacks
Gur slashes at t2 (AC 4) with his Right claw
Thac0 17 vs AC 4: Need 13+
[1d20] = 10, miss!
Gur becomes Visible!
Gur slashes at t2 (AC 4) with his Right claw
Thac0 17 vs AC 4: Need 13+
[1d20] = 18, Hit!
For [1d2] = 1 dmg
t2 save vs poi [1d20]=16, pass! Not poisoned
Gur bites at t2 (AC 4)
Thac0 17 vs AC 4: Need 13+
[1d20] = 10, miss
Skel 1 Holds for orders
Axid attempts to use
Control Body on t2
Power Score CON-2 (14): [1d20]=17, fail! (-4 psps)
t2 is not controlled
Axid maintains the
Dimensional Door 2 psps
Jack climbs past Ke'Sha to the top of the ladder just below Axid.
Skel 3 holds for orders
t5 (invisible) is behind t4 and cannot pass
Ke'Sha uses active
Spectral Senses to look through Rror's eyes.
Ke'Sha casts
Command through Skel 1 (ready,
Imbue Undead with Spell Ability already active) on t2
t2 save vs spell [1d20]=18, Pass!
t2 ignores the Command
Ke'Sha mentally directs the undead to attack the glittering foes.
Skel 1 moves closer but cannot attack this round because it was used to cast a spell
Skel 3 (ready) moves into melee with t2 and attacks
Skel 3 slashes at t2 (AC 4) with its claws
Thac0 19 vs AC 4: Need 15+
[1d20] = 5, miss!
Skel 2 moves into melee with t2 and attacks
Skel 2 slashes at t2 (AC 4) with its claws
Thac0 19 vs AC 4: Need 15+
[1d20] = 1, miss!
Skel 2
falls prone!
t2 moves past skel 2 and skel 3 to engage Landro in melee, provoking an Attack of Opportunity from skel 3 (not skel 2 who is prone)
Skel 3 slashes at t2 (AC 4) with its claws
Thac0 19 vs AC 4: Need 15+
[1d20] = 2, miss!
t2 bashes at Landro (AC 0) With the iron staff!
Thac0 13 vs AC 0: Need 13+
[1d20] = 2, miss!
t2 becomes Visible!
t4 climbs out of the hole and moves (invisible) past skel 3 to engage Landro in melee,
t4 bashes at Landro (AC 0) With the iron staff!
Thac0 13 vs AC 0: Need 13+
[1d20] = 8, miss!
t4 becomes visible!
t2 vs Landro [1d20]=2, [1d8+8]=3+8=11
t4 vs Landro [1d20]=8, [1d8+8]=4+8=12
t5 (ready, invisible) climbs up and moves paat skel 2 and skel 1 to engage Ho in melee!
t5 bashes at Ho (AC 6) With the iron staff!
Thac0 13 vs AC 6: Need 7+
[1d20] = 16, hit!
For [1d8+8] = 10 damage!
Ho is
Damaged [18/28 Hp]
The globe on the staff Breaks, releasing a Black Pudding!! (p5) that automatically hits Ho!
p1 for [3d8]=9 damage!
Ho is
Damaged Badly! [9/28 Hp]
t5 Becomes visible
t5 vs Ho [1d20]=16, [1d8+8]=2+8=10
t3
t3 dex [1d20]=18, Fail!
t3 Falls through the
Dimensional Door and out of sight!
t6… ?
Landro slashes with his Magical (+4) Giant 2-Handed sword (spec) at t2 (AC 4)
Thac0 4 vs AC 4 (+4): Need Anything except a 1!
[1d20] = 10, hit!
For [3d6] = (8 x2) +11 => 27 damage!
t2 Goes Down!
Zum moves to engage t4 in melee
Zum bashes at t4 (AC 4) with it's fists
Thac0 19 vs AC 4: Need 15+
[1D20] = 18, hit!
For [1d8] = 7 damage!
t4 is
Hurt
Ho bashes at t5 (AC 4) with its fists
Thac0 15 vs AC 4: Need 11+
[1d20] = 3, miss!
Rror moves to engage t4 in melee
Rror bashes at t4 (AC 4)
Thac0 15 vs AC 4: Need 11+
[1d20] = 19, hit!
for [4d4] = 9 damage!
t4 is
Hurt Badly!
Landro slashes a second time with his Magical (+4) Giant 2-Handed sword (spec) at t4 (AC 4)
Thac0 4 vs AC 4 (+4): Need Anything except a 1!
[1d20] = 2, hit! (Barely)
For [3d6] = (10 x2) +11 => 31 damage!
t4 Goes Down!
Landro vs t2t4 [1d20]=10 [3d6]=8 x2+11, [1d20]=2 [3d6]=10 x2+11
Map Notes:
-Jag and Allikhain are on the ladder (Jag 60 ft up, Allikhain 30)
-Axid and Jack are in shaft c near the top, Ke'sha is about 30 ft down
-red chars indicate they are at ½ hp or worse
-the dark red circles indicate down but not dead
-yellow border indicates glitter
-the blue circle is the dimension door
-1 square is 5 feet