XP Tally
Posted: Fri Jul 08, 2016 7:36 am
This will be updated bi-weekly so you can keep track of your characters progress.
Group
Assassins (x7) 1,150
Gained useful eq (acid, glue, climbing twine) +50
working as a team: +50
Adopted 2 dire wolves (+100)
Individual
Idrys
roleplaying: +500 (roleplaying alignment, race, class, personality) this could have been higher but he drew too much attention to himself, not something assassins typically do.
killed blonde woman in catacombs (+50)
killed prostitute at Boarshead Inn (+50)
killed two masked cultists (+100)
disguise ability: +50
sabotaged billistae w/o being caught +250
gaining Dwarven influence +150
training: +50
Dwemer magnetic gloves: +200
gained useful asset (Nyssa) +125xp
new: defeated assassin: +600
Killing blow: +50
Invisible longsword: +350
Delilah
roleplaying: +150
gaining unique magic item-Quaal's feathered token: +550
CLW on self: +25
contest winner: +250 xp
concern for a team mate & curiosity (RP) +50
Karlene
charmed Narn (+150)
roleplaying +250
intelligence gathering: +50
defeated slaver(s): +100
John
use of secondary skill: +150 (modified quarterstaff)
Group
Assassins (x7) 1,150
Gained useful eq (acid, glue, climbing twine) +50
working as a team: +50
Adopted 2 dire wolves (+100)
Individual
Idrys
roleplaying: +500 (roleplaying alignment, race, class, personality) this could have been higher but he drew too much attention to himself, not something assassins typically do.
killed blonde woman in catacombs (+50)
killed prostitute at Boarshead Inn (+50)
killed two masked cultists (+100)
disguise ability: +50
sabotaged billistae w/o being caught +250
gaining Dwarven influence +150
training: +50
Dwemer magnetic gloves: +200
gained useful asset (Nyssa) +125xp
new: defeated assassin: +600
Killing blow: +50
Invisible longsword: +350
Delilah
roleplaying: +150
gaining unique magic item-Quaal's feathered token: +550
CLW on self: +25
contest winner: +250 xp
concern for a team mate & curiosity (RP) +50
Karlene
charmed Narn (+150)
roleplaying +250
intelligence gathering: +50
defeated slaver(s): +100
John
use of secondary skill: +150 (modified quarterstaff)