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SquirrelLord (Private Thread) Tomb of Horrors
Moderator: TristenC
- TristenC
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Re: SquirrelLord (Private Thread) Tomb of Horrors
actually that's a good point. So saying he spent so long being the 'go-to' guy for ridiculously difficult, well-hidden traps gave him an indefinable sense of when shit is wrong...
Ok, i'll acceopt that. The party needs someone with Danger sense anyway, and Pik isn't here
Ok, i'll acceopt that. The party needs someone with Danger sense anyway, and Pik isn't here
Re: SquirrelLord (Private Thread) Tomb of Horrors
Yeah! lol Now I can get 19 on a roll and send the squishes in, and get them splatted lol
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Re: SquirrelLord (Private Thread) Tomb of Horrors
lol, just beware those failed saves...
Re: SquirrelLord (Private Thread) Tomb of Horrors
The Dwarf Brothers may roll into this dungeon yet!
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Re: SquirrelLord (Private Thread) Tomb of Horrors
i'm going to look at this tonight/tomorroww and see what ig anything we lack to start. hopefully we can get this boulder rolling
Re: SquirrelLord (Private Thread) Tomb of Horrors
Dun dun duuuuuun!
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Re: SquirrelLord (Private Thread) Tomb of Horrors
i think SQL has 1650 xp left to spend on magic items
and you probably want some mundane items for him as well... because clothes and weapons and things are nice to have... and torches, etc
///
For the follower:
choose spells known
choose spells memorized for the day
and you probably want some mundane items for him as well... because clothes and weapons and things are nice to have... and torches, etc
///
For the follower:
choose spells known
choose spells memorized for the day
Re: SquirrelLord (Private Thread) Tomb of Horrors
Ok, 11 levels of Mage.
*Cracks open the 2E book...* lol
*Cracks open the 2E book...* lol
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Re: SquirrelLord (Private Thread) Tomb of Horrors
you could get some ideas peeking at the old spell lists from LoM characters
Re: SquirrelLord (Private Thread) Tomb of Horrors
From Chris' Thread
Magic: Arcane
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (12/14), 4th (8/14), 5th (9/14). Max spell lvl 8th
Spellbook (266/400 used)
Spells Known:
Lvl1: Burning Hands, Colour Spray, Comprehend Languages, Copy, Detect Magic, Erase, Identify, Magic Missile, Mending, Protection from Evil, Protection from Hunger & Thirst, Read Magic, Shield, Unseen Servant;
Lvl2: Blur, Camouflage, Deeppockets, Filter, Glitterdust, Knock, Levitate, Mirror Image, Rope Trick, Seeking, Strength, Vocalise, Web, Wizard Lock;
Lvl3: Dispel Magic, Fireball, Fly, Haste, Hold Undead, Lightning Bolt, Protection from Normal Missiles, Phantasmal Steed, Slow, Tongues, Water Breathing, Wraithform;
Lvl4: Dig, Dimension Door, Fire Shield, Ice Storm, Improved Invisibility, Remove Curse, Stoneskin, Wall of Fire;
Lvl5: Conduit, Cone of Cold, Dismissal, Lower Resistance, Prying eyes, Stoneshape, Teleport, Telekinesis, Wall of Iron.
Memorized Spells: (4/4/4/3/3/-/-/-/na)
1st Level: Detect Magic, Identify, Identify, Protection from Evil
2nd Level: Glitterdust, Knock, Levitate, Mirror Image
3rd Level: Dispel Magic, Fly, Lightning Bolt, Slow
4th Level: Improved Invisibility, Stoneskin, Stoneskin
5th Level: Teleport, Telekenesis, Wall of Stone
Spellbook 1: [1st and 4th lvl spells, 94/100 pgs used]
Spellbook 2: [2nd lvl spells, 64/100 pgs used]
Spellbook 3: [3rd lvl spells, 74/100 pgs used]
Spellbook 4: [5th lvl spells, 32/100 pgs used]
+34 pgs to be distributed
Magic: Arcane
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (12/14), 4th (8/14), 5th (9/14). Max spell lvl 8th
Spellbook (266/400 used)
Spells Known:
Lvl1: Burning Hands, Colour Spray, Comprehend Languages, Copy, Detect Magic, Erase, Identify, Magic Missile, Mending, Protection from Evil, Protection from Hunger & Thirst, Read Magic, Shield, Unseen Servant;
Lvl2: Blur, Camouflage, Deeppockets, Filter, Glitterdust, Knock, Levitate, Mirror Image, Rope Trick, Seeking, Strength, Vocalise, Web, Wizard Lock;
Lvl3: Dispel Magic, Fireball, Fly, Haste, Hold Undead, Lightning Bolt, Protection from Normal Missiles, Phantasmal Steed, Slow, Tongues, Water Breathing, Wraithform;
Lvl4: Dig, Dimension Door, Fire Shield, Ice Storm, Improved Invisibility, Remove Curse, Stoneskin, Wall of Fire;
Lvl5: Conduit, Cone of Cold, Dismissal, Lower Resistance, Prying eyes, Stoneshape, Teleport, Telekinesis, Wall of Iron.
Memorized Spells: (4/4/4/3/3/-/-/-/na)
1st Level: Detect Magic, Identify, Identify, Protection from Evil
2nd Level: Glitterdust, Knock, Levitate, Mirror Image
3rd Level: Dispel Magic, Fly, Lightning Bolt, Slow
4th Level: Improved Invisibility, Stoneskin, Stoneskin
5th Level: Teleport, Telekenesis, Wall of Stone
Spellbook 1: [1st and 4th lvl spells, 94/100 pgs used]
Spellbook 2: [2nd lvl spells, 64/100 pgs used]
Spellbook 3: [3rd lvl spells, 74/100 pgs used]
Spellbook 4: [5th lvl spells, 32/100 pgs used]
+34 pgs to be distributed
Re: SquirrelLord (Private Thread) Tomb of Horrors
Damn Jar was lvl 12.
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Clairvoyance, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Detect Scrying, Leomund's Secure Shelter, Stoneskin x2
Lvl5: Cone of Cold, Faithful Hound, empty x2
Lvl6: Disintegrate
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Clairvoyance, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Detect Scrying, Leomund's Secure Shelter, Stoneskin x2
Lvl5: Cone of Cold, Faithful Hound, empty x2
Lvl6: Disintegrate
Re: SquirrelLord (Private Thread) Tomb of Horrors
Can we just use the spellbook, and spells from Chris' character?
Gauntlets of Ogre Power - 1000
What's with this Knife, Buckle 150
But the table has XP values for the +'s.
Is that like the randomness factor? 150 and get random strength?
Gauntlets of Ogre Power - 1000
What's with this Knife, Buckle 150
But the table has XP values for the +'s.
Is that like the randomness factor? 150 and get random strength?
- TristenC
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Re: SquirrelLord (Private Thread) Tomb of Horrors
sure. he gets a few more per spell level than ornvul did for 'spells known' but that's not a problem. Squirrel man main character still has a bit to do, though. The follower isn't likely to be around without the main character.
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Re: SquirrelLord (Private Thread) Tomb of Horrors
alright, adding Gauntlets of Ogre PowerNocturno wrote:
Gauntlets of Ogre Power - 1000
What's with this Knife, Buckle 150
But the table has XP values for the +'s.
Is that like the randomness factor? 150 and get random strength?
yes, so there are 2 ways to get the buckle-knife
pay 150 xp and get a random bonus
OR pay the straight cost for a particular bonus
Re: SquirrelLord (Private Thread) Tomb of Horrors
Ok, Random buckle knife and 2 healing potions please.