The Madhouse [Character Creation Thread]
Posted: Fri Aug 25, 2023 7:23 pm
Any discussion about character creation can be discussed here or in a player's private thread (once they have been accepted into the game.
Here is an example character sheet:
Jarginder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,016,573/1,010,193 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 14 (wt allw/max 55/170, OD 8, Bb/Lg 7%); Dex 7; Con 8 (-1, raised from the dead); Int 17; Wis 18 (pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 2 (Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 44/44.5 Status: Normal (MV 12/12)
Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club. Thac0: 14
Staff-Mace:
On command becomes one of the following:
Quarterstaff +3 iron shod (thac0 11, spd 1, 1d6+3/1d6+3)
Footman's mace +1 (thac0 13, sp 6, 1d6+2/1d6+1)
Horseman's mace +2 (thac0 12, sp 5, 1d6+2/1d4+2)
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Concealed or Secret doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
Class/Kit bonuses/abilities
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead
Gear: [weight in lbs], {objects in container}
2 Belts, Riding Boots, Breeches, Hat, Cloak of Protection +1, Green serpent ring^, Gloves, Embroidered robe, Holy Symbol [0.1] with Pearl of Wisdom imbedded, Knife Sheath{knife [1]}, Lg Belt Pouch [1]{10 Holy Water [1], sewing Needle, Spyglass [1], 10 Candles [1], Chalk [0.1], Fishhooks 10x [0.1]}, Girdle of Many Pouches [5]{10 Weeks Dry Rations in 7 different pouches [70], sling [0.1], sling bullets 30x [15], Flint and Steel [0.1], Grappling Hook [4], lamp oil 5x [5], scroll case [0.5]{10x Paper [0.1]}, 50ft Silk Rope [8], Fine Fur Cloak, Writing Ink [0.1], Torches 5x [5], Whetstone [0.1], Wineskin water [5], Wineskin of Ale [5]: tot = 118 lbs}, Staff-Mace [4]
Wt Carried: 14.3 lbs
Backpack (worn) [2]{4 Spellbooks, Mittens, Bullseye lantern [3], Winter blanket [3], small Tent [10] Common cloth 10 sq yd [10], Canvas 4yrds [4], Fishing net [5], spellbooks in individual leather satchels}
Wt Stored: 37 lbs
Total Eq wt: 51.3 lbs (Unencumbered with or w/o pack. Lt enc at 55 lbs)
Riding Horse (at camp)
{Bit and Bridle, Saddle Blanket, Lg Saddle Bag{Horseshoes, }}
Camp:
Saddle, Pack
Saddle, Riding
4 Large Saddle Bags
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Clairvoyance, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Detect Scrying, Leomund's Secure Shelter, Stoneskin x2
Lvl5: Cone of Cold, Faithful Hound, empty x2
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Poison, Light, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Dispel Magic, Remove Curse, Remove Paralysis, empty
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Raise Dead
Lvl6: Heal, Word of Recall (15' from camp)
Here is an example character sheet:
Jarginder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,016,573/1,010,193 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 14 (wt allw/max 55/170, OD 8, Bb/Lg 7%); Dex 7; Con 8 (-1, raised from the dead); Int 17; Wis 18 (pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 2 (Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 44/44.5 Status: Normal (MV 12/12)
Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club. Thac0: 14
Staff-Mace:
On command becomes one of the following:
Quarterstaff +3 iron shod (thac0 11, spd 1, 1d6+3/1d6+3)
Footman's mace +1 (thac0 13, sp 6, 1d6+2/1d6+1)
Horseman's mace +2 (thac0 12, sp 5, 1d6+2/1d4+2)
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Concealed or Secret doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
Class/Kit bonuses/abilities
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead
Gear: [weight in lbs], {objects in container}
2 Belts, Riding Boots, Breeches, Hat, Cloak of Protection +1, Green serpent ring^, Gloves, Embroidered robe, Holy Symbol [0.1] with Pearl of Wisdom imbedded, Knife Sheath{knife [1]}, Lg Belt Pouch [1]{10 Holy Water [1], sewing Needle, Spyglass [1], 10 Candles [1], Chalk [0.1], Fishhooks 10x [0.1]}, Girdle of Many Pouches [5]{10 Weeks Dry Rations in 7 different pouches [70], sling [0.1], sling bullets 30x [15], Flint and Steel [0.1], Grappling Hook [4], lamp oil 5x [5], scroll case [0.5]{10x Paper [0.1]}, 50ft Silk Rope [8], Fine Fur Cloak, Writing Ink [0.1], Torches 5x [5], Whetstone [0.1], Wineskin water [5], Wineskin of Ale [5]: tot = 118 lbs}, Staff-Mace [4]
Wt Carried: 14.3 lbs
Backpack (worn) [2]{4 Spellbooks, Mittens, Bullseye lantern [3], Winter blanket [3], small Tent [10] Common cloth 10 sq yd [10], Canvas 4yrds [4], Fishing net [5], spellbooks in individual leather satchels}
Wt Stored: 37 lbs
Total Eq wt: 51.3 lbs (Unencumbered with or w/o pack. Lt enc at 55 lbs)
Riding Horse (at camp)
{Bit and Bridle, Saddle Blanket, Lg Saddle Bag{Horseshoes, }}
Camp:
Saddle, Pack
Saddle, Riding
4 Large Saddle Bags
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Clairvoyance, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Detect Scrying, Leomund's Secure Shelter, Stoneskin x2
Lvl5: Cone of Cold, Faithful Hound, empty x2
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Poison, Light, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Dispel Magic, Remove Curse, Remove Paralysis, empty
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Raise Dead
Lvl6: Heal, Word of Recall (15' from camp)