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Chris107 (Private thread) Labyrinth of Madness
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- TristenC
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- Posts: 11449
- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Thu Jul 16, 2015 3:23 pm
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Chris107 (Private thread) Labyrinth of Madness
This is a Private Thread for Chris107. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Chris107's characters
-Experiences separate from the party
Jack o' Shadows by Chris107
Human Male Thief, Kit? CG (19)
XP: 2,000,000 (2,200,000 TNL)
Stats: STR (14) or 18/00(gauntlets of Ogre Power. +3 hit, +6 dmg) (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 16 (react adj +1, mssl bonus +1, -2 AC), CON 16 (2 bonus hp. HD, SS 95%, RS 96%), INT 15 (4 bonus Lang/nwp ), WIS 15 (mag def +1), CHA 7 (3 hench max, loyalty base -2, reaction adj -1)
HT 5'9", WT 150 lbs, Age 34
AC: 1 ( -2 dex, Elven Chain +1)
Current HP: 67/67 Status: Normal (Mv: 12/12)
Saves: PPDM (9); RSW (6); PetPoly (8); BW (12); Sp (7), [+2 Dex-based or +1wis bonus to saves;]
THAC0:
Base 11, [melee 11, ranged 10, non proficient 14]
Dmg: wep s-m dmg/lg dmg [sp ](Thac0 ,
ROF:
WP: dagger, hand crossbow, short bow, sling, long sword, short sword
NWP: Ancient History (14), Appraising (16), Blind Fighting (N/A), Jumping (17), Tightrope Walking (17), Tumbling (16)
Languages: Common, Thieves' Cant, Elven, Dwarf, Gnome, the language of small mammals (as Gnome)
Racial bonuses/abilities:
Class/Kit bonuses/abilities (Thief)
-Thief skills
-backstab (5x damage)
-Thieves’ Cant language prof
-Use scroll (25% chance of failure)
Thief Skills:
Skill: Base + Race + Dex -Armor + points =
PP (15 +0 +0 -20 +75) =70%
OL (10 +0 +5 -5 +80) =90%
F/RT (5 +0 +0 -5 +90) =90%
MS (10 +0 +10 -10 +75) =75%
HS (5 +0 +10 -10 +80) =75%
DN (15 +0 +0 -5 +75) =85%
CW (60 +0 +0 -20 +35) =75%
RL (0 +0 +0 +90) =90%
(+5%PP&HS, 10%MS&CW when not wearing armor)
(Elven Chain. -20 PP,CW, -10 MS/HS, -5 OL,F/RT,DN)
Encumbrance: xx.x lbs (No Encumbrance ≤40lb, MV )
Stowed gear –
Short Sword
Dagger
Large pouch belt containing flint & steel a sewing needle & thread and 11 silver pieces.
Thieves tools (in a secret pocket).
Water canteen.
Equipment (stored for adventuring).
Short Bow
Quiver of 12 arrows
Hand Crossbow
Quiver of 12 bolts
Long Sword in scabbard
Bullseye Lantern
Leather back pack containing 50’ silk rope, 4 flasks of lantern oil, 2 flasks of holy water, 2 empty water skins, collapsible grappling hook, spare thieves tools, 2 dozen slim candles, spare steel and flint, 2 neatly folded leather sacks, leather pouch (12 silver sling bullets), 3 iron spikes and a hammer.
Spyglass in a leather case.
Pouch of 50GP
Magic Items
Girdle of Many pouches (64 pockets, hold 10 lbs ea
Gauntlets of Ogre Power (18/00 str in hands and arms. +3 hit, +6 dmg)
Ring of Feather Falling (
Ring of Free Action
+3 Frost Brand Long Sword (+3 mag LS, +6 vs fire based creatures. 50% chance to extinguish flames on contact, up to 10 ft. Incl wall of fire, excl fireball, meteor swarm, flamestrike)
Dagger +2, +3 v large
Elfin Chainmail +2 (reduced penalty to rogue skills)
3 Potions of healing
=====
Concept. Hideous to look upon, Jack’s grotesque form masks a shrewd intellect and kindly disposition. Forced to operate from the shadows to avoid frightening young children he has become a master of them… He has spent his entire life wandering from place to place looking for adventure and avoiding the mocking crowds that tend to gather when he is ‘discovered’. As such he has no guild nor followers.
Jack wears no armour. Instead choosing to dress as a common artisan or poor merchant but always with a deep concealing hood, mask or wide brimmed hat.
-Character sheets (maintained by the DM)
-Character creation details for any/all of Chris107's characters
-Experiences separate from the party
Jack o' Shadows by Chris107
Human Male Thief, Kit? CG (19)
XP: 2,000,000 (2,200,000 TNL)
Stats: STR (14) or 18/00(gauntlets of Ogre Power. +3 hit, +6 dmg) (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 16 (react adj +1, mssl bonus +1, -2 AC), CON 16 (2 bonus hp. HD, SS 95%, RS 96%), INT 15 (4 bonus Lang/nwp ), WIS 15 (mag def +1), CHA 7 (3 hench max, loyalty base -2, reaction adj -1)
HT 5'9", WT 150 lbs, Age 34
AC: 1 ( -2 dex, Elven Chain +1)
Current HP: 67/67 Status: Normal (Mv: 12/12)
Saves: PPDM (9); RSW (6); PetPoly (8); BW (12); Sp (7), [+2 Dex-based or +1wis bonus to saves;]
THAC0:
Base 11, [melee 11, ranged 10, non proficient 14]
Dmg: wep s-m dmg/lg dmg [sp ](Thac0 ,
ROF:
WP: dagger, hand crossbow, short bow, sling, long sword, short sword
NWP: Ancient History (14), Appraising (16), Blind Fighting (N/A), Jumping (17), Tightrope Walking (17), Tumbling (16)
Languages: Common, Thieves' Cant, Elven, Dwarf, Gnome, the language of small mammals (as Gnome)
Racial bonuses/abilities:
Class/Kit bonuses/abilities (Thief)
-Thief skills
-backstab (5x damage)
-Thieves’ Cant language prof
-Use scroll (25% chance of failure)
Thief Skills:
Skill: Base + Race + Dex -Armor + points =
PP (15 +0 +0 -20 +75) =70%
OL (10 +0 +5 -5 +80) =90%
F/RT (5 +0 +0 -5 +90) =90%
MS (10 +0 +10 -10 +75) =75%
HS (5 +0 +10 -10 +80) =75%
DN (15 +0 +0 -5 +75) =85%
CW (60 +0 +0 -20 +35) =75%
RL (0 +0 +0 +90) =90%
(+5%PP&HS, 10%MS&CW when not wearing armor)
(Elven Chain. -20 PP,CW, -10 MS/HS, -5 OL,F/RT,DN)
Encumbrance: xx.x lbs (No Encumbrance ≤40lb, MV )
Stowed gear –
Short Sword
Dagger
Large pouch belt containing flint & steel a sewing needle & thread and 11 silver pieces.
Thieves tools (in a secret pocket).
Water canteen.
Equipment (stored for adventuring).
Short Bow
Quiver of 12 arrows
Hand Crossbow
Quiver of 12 bolts
Long Sword in scabbard
Bullseye Lantern
Leather back pack containing 50’ silk rope, 4 flasks of lantern oil, 2 flasks of holy water, 2 empty water skins, collapsible grappling hook, spare thieves tools, 2 dozen slim candles, spare steel and flint, 2 neatly folded leather sacks, leather pouch (12 silver sling bullets), 3 iron spikes and a hammer.
Spyglass in a leather case.
Pouch of 50GP
Magic Items
Girdle of Many pouches (64 pockets, hold 10 lbs ea
Gauntlets of Ogre Power (18/00 str in hands and arms. +3 hit, +6 dmg)
Ring of Feather Falling (
Ring of Free Action
+3 Frost Brand Long Sword (+3 mag LS, +6 vs fire based creatures. 50% chance to extinguish flames on contact, up to 10 ft. Incl wall of fire, excl fireball, meteor swarm, flamestrike)
Dagger +2, +3 v large
Elfin Chainmail +2 (reduced penalty to rogue skills)
3 Potions of healing
=====
Concept. Hideous to look upon, Jack’s grotesque form masks a shrewd intellect and kindly disposition. Forced to operate from the shadows to avoid frightening young children he has become a master of them… He has spent his entire life wandering from place to place looking for adventure and avoiding the mocking crowds that tend to gather when he is ‘discovered’. As such he has no guild nor followers.
Jack wears no armour. Instead choosing to dress as a common artisan or poor merchant but always with a deep concealing hood, mask or wide brimmed hat.
Re: Chris107 (Private thread) Labyrinth of Madness
Wow! Thanks for your help getting this sorted out. I have all day free tomorrow so will fill in the details.
I’ll go roll the 10d6 now
I’ll go roll the 10d6 now
Re: Chris107 (Private thread) Labyrinth of Madness
PP (15 +0 +0 + ) = +75=90%
OL (10 +0 +5 + ) = +80=95%
F/RT (5 +0 +0 + ) = + 90=95%
MS (10 +0 +10 + ) = + 75=95%
HS (5 +0 +10 + ) = +80=95%
DN (15 +0 +0 + ) = +75=90%
CW (60 +0 +0 + ) = +35=95%
RL (0 +0 +0 + ) = +90=90%
(+5%PP&HS, 10%MS&CW when not wearing armor)
OL (10 +0 +5 + ) = +80=95%
F/RT (5 +0 +0 + ) = + 90=95%
MS (10 +0 +10 + ) = + 75=95%
HS (5 +0 +10 + ) = +80=95%
DN (15 +0 +0 + ) = +75=90%
CW (60 +0 +0 + ) = +35=95%
RL (0 +0 +0 + ) = +90=90%
(+5%PP&HS, 10%MS&CW when not wearing armor)
Re: Chris107 (Private thread) Labyrinth of Madness
Ancient History 1 (14)
Appraising 2 (16)
Blind Fighting 2
Jumping 3 (17)
Tightrope Walking 2 (17)
Tumbling 1 (16)
Appraising 2 (16)
Blind Fighting 2
Jumping 3 (17)
Tightrope Walking 2 (17)
Tumbling 1 (16)
Re: Chris107 (Private thread) Labyrinth of Madness
dagger, hand crossbow, short bow, sling, long sword, short sword
Outside of adventures he will carry only a dagger or short sword with a concealed sling.
Outside of adventures he will carry only a dagger or short sword with a concealed sling.
Last edited by chris107 on Fri Nov 17, 2023 3:26 am, edited 1 time in total.
Re: Chris107 (Private thread) Labyrinth of Madness
Alignment: Chaotic Good
His motivation for going to the dungeon is to rescue the lost Paladin and gain some form of acceptance in the world. He hopes that as a ‘hero’ people will look past his appearance and see the good in him.
His motivation for going to the dungeon is to rescue the lost Paladin and gain some form of acceptance in the world. He hopes that as a ‘hero’ people will look past his appearance and see the good in him.
Last edited by chris107 on Fri Nov 17, 2023 3:31 am, edited 1 time in total.
Re: Chris107 (Private thread) Labyrinth of Madness
Jack wears no armour. Instead choosing to dress as a commmon artizan or poor merchant but always with a deep concealing hood, mask or wide brimmed hat.
AC10 -2 for dexterity = 8
AC10 -2 for dexterity = 8
Last edited by chris107 on Fri Nov 17, 2023 4:12 am, edited 1 time in total.
Re: Chris107 (Private thread) Labyrinth of Madness
Additional languages. Elven, Dwarf, Gnome and if allowed the language of small mammals learned from a Gnome friend? (As the Gnome racial ability).
Re: Chris107 (Private thread) Labyrinth of Madness
Equipment.
(Carried)
Short Sword
Dagger
Large pouch belt containing flint & steel a sewing needle & thread and 11 silver pieces.
Thieves tools (in a secret pocket).
Water canteen.
Equipment (stored for adventuring).
Short Bow
Quiver of 12 arrows
Hand Crossbow
Quiver of 12 bolts
Long Sword in scabbard
Bullseye Lantern
Leather back pack containing 50’ silk rope, 4 flasks of lantern oil, 2 flasks of holy water, 2 empty water skins, collapsible grappling hook, spare thieves tools, 2 dozen slim candles, spare steel and flint, 2 neatly folded leather sacks, leather pouch (12 silver sling bullets), 3 iron spikes and a hammer.
Spyglass in a leather case.
Pouch of 50GP
(Carried)
Short Sword
Dagger
Large pouch belt containing flint & steel a sewing needle & thread and 11 silver pieces.
Thieves tools (in a secret pocket).
Water canteen.
Equipment (stored for adventuring).
Short Bow
Quiver of 12 arrows
Hand Crossbow
Quiver of 12 bolts
Long Sword in scabbard
Bullseye Lantern
Leather back pack containing 50’ silk rope, 4 flasks of lantern oil, 2 flasks of holy water, 2 empty water skins, collapsible grappling hook, spare thieves tools, 2 dozen slim candles, spare steel and flint, 2 neatly folded leather sacks, leather pouch (12 silver sling bullets), 3 iron spikes and a hammer.
Spyglass in a leather case.
Pouch of 50GP
Re: Chris107 (Private thread) Labyrinth of Madness
Jack is 34 years old. He stands 5’ 9” in his stockinged feet and weighs 150lbs.
He has spent his entire life wandering from place to place looking for adventure and avoiding the mocking crowds that tend to gather when he is ‘discovered’. As such he has no guild nor followers.
He has spent his entire life wandering from place to place looking for adventure and avoiding the mocking crowds that tend to gather when he is ‘discovered’. As such he has no guild nor followers.
- TristenC
- Initiate Immortal
- Posts: 11449
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Chris107 (Private thread) Labyrinth of Madness
All looks good so far (yes to the language of small animals)
Don't forget he gets a bag of holding, Haversack or Girdle of Many pouches free.
Each individual player can choose which of these three items they would like.
If the Bag of holding is chosen then they will roll for for which type (1d4)
He also gets 7,500 xp worth of magic items, but no more than One with xp value over 2,000, and nothing over 3,000.
Here is a link to a free flip-through of The Complete Book of Magical Items
Don't forget he gets a bag of holding, Haversack or Girdle of Many pouches free.
Each individual player can choose which of these three items they would like.
If the Bag of holding is chosen then they will roll for for which type (1d4)
He also gets 7,500 xp worth of magic items, but no more than One with xp value over 2,000, and nothing over 3,000.
Here is a link to a free flip-through of The Complete Book of Magical Items
Re: Chris107 (Private thread) Labyrinth of Madness
Nice! I’ll take a look now. Thank you
Re: Chris107 (Private thread) Labyrinth of Madness
For your approval
Gauntlets of Ogre Power 1,000
Ring of Feather Falling 1,000
Ring of Free Action 1,000
+3 Frost Brand Long Sword 1,600
Dagger +2, +3 v large 300
Elfin Chainmail +2 2,000
6900+
3 Potions of healing 200 each
Gauntlets of Ogre Power 1,000
Ring of Feather Falling 1,000
Ring of Free Action 1,000
+3 Frost Brand Long Sword 1,600
Dagger +2, +3 v large 300
Elfin Chainmail +2 2,000
6900+
3 Potions of healing 200 each
- TristenC
- Initiate Immortal
- Posts: 11449
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Chris107 (Private thread) Labyrinth of Madness
Nice. List looks good to me